In fact, The Sims Medieval had all some of these things.Įvil sims have a lack of opportunity to express their true nature, I agree with you on that point. Almost all sims can be mean and fight in the game, evil sims have just a special icon with the laughing red mask near to the actions considered 'bad'. The only benefit of making sim evil is her, his or its sense of joy when another sim is experiencing any sort of pain or unluckiness. I get it that the developers tend to show us that evil is bad, what is arguable, though they could just leave 'Mean spirited' and 'Grumpy' traits as the index of the most negative features as well. With such evil characters as they are presented in the game, the evil trait seems to be serving a polar opposite of the 'Kind' trait purpose, but no more. So, let's get out of the way: yes, I think that the evil trait needs some fixing, too. I have my reservations about sims murdering each other, however. That should continue being only a custom mod installed and run for the particular gamer's own pleasure, by which I mean, shortly speaking, - that should be used locally. And as it was already mentioned, EA will be in trouble in they enable such option in their game famous for satirizing our every day life, violence included. (By the way, what is a difference between murdering an adult an a child? Why only children have an advantage? That is odd.