They slayed a giant plant monster in the Death House, killed a vampire in a church, escorted a terrorized woman to safety, fought off living scarecrows and had their fortunes read.īut they finally came back to the menacing windmill. Though the adventurers have only spent a few days in dismal Barovia, they’ve had quite a lot of adventure. A coven of hags lives in the old windmill, and they only had two characters in the party during that excursion.) (They should thank their lucky stars, too. Once, they approached it to inspect, but a crow warned them off by squawking wildly. The last few sessions of our Curse of Strahd campaign were spent shuttling back and forth between various locales in Barovia, always under the watchful eye of Castle Ravenloft.īetween the village of Barovia (I really wish they would have given it a different name than the country it sits in) and the village of Vallaki sits Old Bonegrinder, and they passed it multiple times on various trips. I promise,” one of them said in our group chat. “A windmill will be on fire next session. Three times my players have passed it, and three times they have avoided it. Old Bonegrinder sits atop a hill, the vanes of its windmill looking as dead as the rest of the surrounding lands. You can buy this Old Bonegrinder map from artist Mike Schley on his site.